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Completed
NCT07773844
Using 360-Degree Interactive Video for Bleeding First Aid in Nursing Education: Effects on Knowledge, Self-Efficacy, and Learning Experience
Conditions: First Aid, Hemorrhage, Nursing Education, Self-Efficacy, Virtual Reality
Sex: All
Healthy volunteers: Yes
Phase: NA
Enrollment: 152
Sponsor: Manisa Celal Bayar University
Location: Ege University Faculty of Nursing Izmir
Summary
The goal of this clinical trial is to learn if a 360-degree interactive virtual reality (VR) video simulation works to improve first aid knowledge, knowledge retention, and self-efficacy in stopping severe bleeding among first-year undergraduate nursing students. The main questions the study aims to answer are:
* Does experiencing the interactive VR video simulation increase students' knowledge of bleeding first aid?
* Does the VR video simulation increase students' long-term retention of first aid knowledge?
* Does the VR video simulation improve students' self-efficacy in bleeding first aid? Researchers compared four groups using a Solomon four-group design to evaluate the effectiveness of the VR simulation, while also testing whether taking a pre-test affected the final outcomes.
Participants:
* Completed an introductory survey and possibly a baseline test measuring first aid knowledge and self-efficacy.
* Attended a 1-hour standard classroom lecture about first aid for bleeding.
* (Intervention groups only) Completed a 5-minute interactive 360-degree video simulation of a severe bleeding emergency using an Oculus Quest 2 VR headset, which required answering 7 clinical decision-making questions.
* Completed follow-up tests 4 weeks and 8 weeks after the training to measure their bleeding first aid knowledge and self-efficacy.
Eligibility Criteria
Inclusion Criteria:
* Being a volunteer participant
* Being a first-year nursing student enrolled at Ege University Faculty of Nursing during the 2021-2022 academic year.
* Having successfully completed the "First Aid Module" (First Aid Course) within the current curriculum
Exclusion Criteria:
* Having any pre-existing health or visual conditions that prevent the safe use of virtual reality (VR) equipment (such as active epilepsy, severe uncorrected visual impairment, or pre-existing psychiatric disorders).
* Requesting to withdraw from the study or refusing to participate at any stage of the research
Source: ClinicalTrials.gov (NCT07773844). StuddyBuddy aggregates publicly available trial information.