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NCT05672628
The Feasibility, Usability, and Acceptability of Using the Oculus™ Virtual Reality Gaming Technology in Stroke Survivors for Upper Extremity and Cognitive Rehabilitation
Conditions: Stroke
Sex: All
Ages: 18 Years – N/A
Phase: NA
Enrollment: 40
Sponsor: The University of Texas Health Science Center, Houston
Location: United States
Summary
The purpose of this study is to test the (a) feasibility, (b) usability, and (c) acceptability of using the Oculus Virtual Reality (VR) for chronic stroke survivors who have mild-moderate cognitive and unilateral arm impairment to administer upper extremity and cognitive rehabilitation, to calculate the change in upper extremity and cognition scores on standardized measurements per standard of care and to qualitatively explore the impact of engaging caregivers in supporting the stroke survivor's rehabilitation and the impact of this engagement on the stroke survivor and caregiver dyad using semi-structured interviews.
Eligibility Criteria
Inclusion Criteria:Ischemic or hemorrhagic stroke diagnosis within 6 months to 2 years of enrollmentcan read, write, comprehend, speak Englishwilling and able to provide informed consentCaregivers must live in the home with the stroke survivorExclusion Criteria:score ranges that indicate mild to moderate severity on the Montreal Cognitive Assessment (MoCA )(15-25), Fugl-Meyer Assessment - Upper Extremity (FM) (20-50)unstable while standing unassistedhave a history of motion sickness/ vertigo/ dizziness/seizures, claustrophobia, blind/deaf, and cannot hold the controller in their affected arm.
Source: ClinicalTrials.gov (NCT05672628). StuddyBuddy aggregates publicly available trial information.