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Not Yet Recruiting NCT05652127

Mightier Play and Caregiver Stress and Wellbeing

Conditions: Stress

Sex: All
Healthy volunteers: 1
Phase: NA
Enrollment: 100
Sponsor: Neuromotion Labs

Summary

The primary goal of this study is to demonstrate that digital mental health interventions for children, such as Mightier, can have an impact on caregiver functioning, including parenting stress, overall wellbeing, and work engagement.Participants will be caregivers of children who are using Mightier, a video-game based heart rate biofeedback intervention used to build emotion regulation. Caregivers will be asked to complete a short survey prior to their child's first play and then complete that survey two more times, at 8 weeks and 12 weeks post baseline.The pre-post self report design will allow us to observe changes during Mightier use and relate those changes to overall engagement with the intervention.

Eligibility Criteria

Inclusion Criteria:Parent or caregivers have a child engaging with the heart rate biofeedback intervention MightierParent or caregivers reside in the United StatesExclusion Criteria:None

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View on ClinicalTrials.gov

Source: ClinicalTrials.gov (NCT05652127). StuddyBuddy aggregates publicly available trial information.