Intervention of Virtual Reality on Oculomotor Muscles and Ba... | Clinical Trial | StuddyBuddy@endsection
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Completed
NCT05649566
Intervention of Virtual Reality on Oculomotor Muscles and Balance
Conditions: Postural Balance
Sex: All
Ages: 18 Years – 25 Years
Healthy volunteers: 1
Phase: NA
Enrollment: 34
Sponsor: Escoles Universitaries Gimbernat
Location: Spain
Summary
Prospective, controlled, randomized, non-masked longitudinal research project for the realization of a doctoral thesis, based on an intervention with virtual reality in order to assess whether the influence on balance and the oculomotor muscles is positive.The introduction of new technologies in the field of medicine in all fields, and in particular the rehabilitation is fully in place and under development.
There are numerous examples like these technologies, including virtual reality (VR), have helped different health fields such as surgery or physiotherapy.The main aim of the study is to analyze these factors and analyze the way in which virtual reality (VR) can modulate the convergence of the gaze and can influence the center of pressure (COP).
As secondary objectives es proposes to analyze the interrelationship between the VR and the COP to analyze the clinical possibilities of application in the field of rehabilitation, whether due to a downward (oculomotor) or upward alteration (COP alteration), as well as if physical activity or gender can also influence.
Eligibility Criteria
Inclusion Criteria:Age between 18 and 25 years old.No visual alteration.No history of vertigo.No pathology that compromises balance.Physically active (where the first two questions are affirmative and are 3 days and 3 hours, respectively.Exclusion Criteria:Taking medication that affects the nervous and/or motor system.Smoking, alcoholism, taking illicit drugs or neurologically active medications.
Source: ClinicalTrials.gov (NCT05649566). StuddyBuddy aggregates publicly available trial information.