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Completed NCT05336227

Telehealth Virtual Reality Gaming on Cardiometabolic Health Among Youth With Cerebral Palsy

Conditions: Cerebral Palsy

Sex: All
Ages: 13 Years – 24 Years
Healthy volunteers: Yes
Phase: PHASE1
Enrollment: 32
Sponsor: University of Alabama at Birmingham

Location: Children's Hospital of Alabama Birmingham Alabama

Summary

The primary purpose of this study is to examine the preliminary efficacy of 12-weeks of home-based exercise using consumer available virtual reality gaming technology, compared with a 12 week wait-list control group. The secondary purpose is to understand behavioral mechanisms that explain participation in exergaming through semi-structured interviews with participants from both groups at post-intervention or dropout.

Eligibility Criteria

Inclusion Criteria: 1. medical diagnosis of cerebral palsy 2. between the ages of 13-24 years to accommodate the World Health Organization definition of youth and the minimum age of 13 years specified by the Quest 3. physician clearance to participate 4. access to a Wi-Fi Internet connection in the home via mobile phone or tablet computer 5. a caregiver to support the child Exclusion Criteria: 1. physically active (defined as \>150 minutes per week of moderate-to-vigorous intensity exercise in a typical week) 2. cannot use their arms for exercise or a classification of GMFCS level V, which we have found to preclude the ability to use the Oculus Quest hand-held controllers 3. complete blindness or deafness. 4. contraindications to exercise based on the American College of Sports Medicine (ACSM) guidelines

Interested in this study? View the official listing for contact and enrollment details.

View on ClinicalTrials.gov

Source: ClinicalTrials.gov (NCT05336227). StuddyBuddy aggregates publicly available trial information.