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Completed
NCT05336227
Telehealth Virtual Reality Gaming on Cardiometabolic Health Among Youth With Cerebral Palsy
Conditions: Cerebral Palsy
Sex: All
Ages: 13 Years – 24 Years
Healthy volunteers: Yes
Phase: PHASE1
Enrollment: 32
Sponsor: University of Alabama at Birmingham
Location: Children's Hospital of Alabama Birmingham Alabama
Summary
The primary purpose of this study is to examine the preliminary efficacy of 12-weeks of home-based exercise using consumer available virtual reality gaming technology, compared with a 12 week wait-list control group. The secondary purpose is to understand behavioral mechanisms that explain participation in exergaming through semi-structured interviews with participants from both groups at post-intervention or dropout.
Eligibility Criteria
Inclusion Criteria:
1. medical diagnosis of cerebral palsy
2. between the ages of 13-24 years to accommodate the World Health Organization definition of youth and the minimum age of 13 years specified by the Quest
3. physician clearance to participate
4. access to a Wi-Fi Internet connection in the home via mobile phone or tablet computer
5. a caregiver to support the child
Exclusion Criteria:
1. physically active (defined as \>150 minutes per week of moderate-to-vigorous intensity exercise in a typical week)
2. cannot use their arms for exercise or a classification of GMFCS level V, which we have found to preclude the ability to use the Oculus Quest hand-held controllers
3. complete blindness or deafness.
4. contraindications to exercise based on the American College of Sports Medicine (ACSM) guidelines
Source: ClinicalTrials.gov (NCT05336227). StuddyBuddy aggregates publicly available trial information.